What on Earth Was Wrong With Retro Game Makers "Flying Edge"? Quite a Lot As It Turns Out


Something inconveniences me, and it's been disturbing me since the early nineties. I now and again awake amidst the night, skin chilly and damp, screaming. Badly hued, badly animated sprites, impact recognition non existent, arrrggggggh! I get it together and reach for the paracetamol. Most likely it was all a dream?

NO! Flying Edge really happened!

The Mega Drive and Master System were both upheld at their fullest from around 1991 to 1994 - consequently why later MD games are so rare (with the exception of Ballz, please, please leave... ). The rundown of outsider donors to both consoles is extensive and many still exist today, albeit in an alternate structure (Domark are presently Eidos for example). One that you think wouldn't exist is Flying Edge. Indeed, even in my late Primary School/early High School years I realized that on the off chance that I saw that logo it meant inconvenience.

It actually didn't start off too badly. The main FE (as I'm going to allude to them starting now and into the foreseeable future as) game was Arch Rivals, which at the time appeared an imbecilic idea, a 2 v 2 basketball game where you could just play as one of the "characters". Although it doesn't play great, the lessened number of sprites on the screen and somewhat savage dynamics made it a relatively familiar and pleasant experience compared to the dross Basketball games about at the time. It also laid the foundations for something genuinely special, which you've probably already speculated.

Along these lines, FE were on the cusp of being pioneers... not exactly. The games that came afterwards reads like a's who of complete and express tosh. In the event that you ever have the chance to play George Foreman's KO Boxing on the MS run, keep running as fast as you can. It would appear that somebody hurled over it and is actually less fun than staring at one of Mr Foreman's flame broils. It's surged, plain and straightforward. This subject proceeds with Smash TV. Smash TV was a monstrously popular arcade machine whose main draw was the two-joystick framework where you could shoot in an inverse heading to which you were running. The SNES rendition works quite well (the 4-catch acting as the second joystick) yet the graphics and crash discovery are terrible, on both 16-bit and 8-bit adaptations. Try not to kick me off on the sound and control frameworks on the Sega forms, we'll here all day... The laughable Crash Dummies, RoboCop 3 and Double Dragon 3 are only a couple of more games that no respectable engineer could ever be associated with.

FE were simply one more bad designer with nobody else to blame however themselves. Off-base! Presently here's the turn in the story, FE were actually a subsidiary of Acclaim. Apologies to the individuals who already know this, however I ridiculous didn't! There is a piece of information in the aforementioned SNES rendition of Smash TV, Acclaim are there gladly in the opening grouping however they cleared out FE to the Mega Drive variant... In what manner can a company in charge of making diamonds, for example, Mortal Kombat and NBA Jam (see what I did there) have any part of Flying Edge? I just essentially had to discover.

Acclaim itself had been established subsequent to 1987 with a lot of its emphasis on games based on licenses it acquired from funnies (Spider-Man games aplenty), TV/Sports (WWF) and films (Alien 3). It also fashioned a solid "partnership" with Nintendo in spite of titles, for example, Rambo on the NES being entirely poor, Star Voyager then again was viewed as revolutionary. You will never see Flying Edge on any Nintendo game (in the event that you do, it's dodgy, toss it out) as they were created specifically to "deliver" Sega games. Apologies for the many discourse marks already utilized as a part of this article.

Information on the contractual wrangle between Nintendo, Acclaim and Sega is so sparse I'm left gripping at straws as to how Nintendo persuaded them. In fact, the main conclusion I can come to is that Acclaim were happy for FE to be the sacrificial lamb so as to protect their relationship with Nintendo. This appears logical given Nintendo's dominance in the home entertainment part and the gradual decay of arcades. Taking a gander at FE's back catalog it's easy to assume that the engineers/programmers in this division weren't great in comparison to Acclaim's. The reality is that for each Mortal Kombat and NBA Jam there were several stinkers. Disregard what you think about Acclaim, the reality of it is that they really weren't that great, period. If not for Midway, Mortal Kombat wouldn't have existed. Acclaim's back catalog around the same time reads: Double Dragon 2; Krusty's Fun House; NFL Quarterback Club; The Addams Family and so forth and so on... It isn't great!

Flying Edge was broken up in 1994, which clearly more likely than not gave Acclaim a get out clause for all those bad titles. What did they back it up with? Again, mainly hit and miss. The Turok titles demonstrated popular on later consoles and a portion of the Spider-Man games were great. They was also Virtua Tennis 2 which is still a delight. Be that as it may, refuse... sticks. The poor authorized games proceeded with - Batman Forever, Paris-Dakar, Gladiator, Fantastic Four. Acclaim were made bankrupt and outdated as of September 2004, ten years after the destruction of Flying Edge.

There is a reason that the serious canons (Sega, Nintendo) and a portion of the smaller firearms (Domark as Eidos) still exist. Development. Acclaim, in amongst all its greatness, never deviated from their primary aims - purchase licenses, tack on games around them, look for the assistance of other willing engineers.

Acclaim (or the name) was purchased by Acclaim Games who were one of a couple companies in the early 2000s who concentrated on web gaming. Sadly, their games were unpopular and they were consequently purchased and broke up by Playdom games in 2010. The Acclaim name now just appearing in the references under "What Could Have Been".
Next PostNewer Post Previous PostOlder Post Home